However, maybe a zombie theme is not the best way to go, not after so many survival games have been released in the last couple of years. Multiple game modes to choose fromīrainBread 2 is a multiplayer FPS designed using Valve’s Source engine, in which the main course on the menu is zombie meat. Everything is designed to facilitate the undead massacre, but the gameplay needs a lot more work before it can be classified as fun or balanced. In fact, there are few things that work as intended, but you can at least enjoy some interesting game modes. Admin commands Server settings svexppotence Level per exp increase. Hence, one of these modes challenges you to kill a certain number of zombies as quickly as possible, and the whole team must work together in order to achieve this goal. Default: 2 svexpperlevel Exp needed per level up. Default: 23 svsavexp Save experience (0 don't save, -1 save forever, any other value save for x hours). Default: 24 svplayerinfofile Save the experience in this file. Another mode is basically an arena filled with zombies and players, with the end goal being survival. The interesting thing is that a boss zombies makes an appearance if you do not manage to kill every zombie, which is pretty fun. Annoying and badly implemented RPG elementsīesides the glaring gameplay flaws regarding weapon accuracy and general shooting mechanics, the most frustrating thing about BrainBread 2 is the leveling system. Although the idea is nice, it’s very badly implemented, because in the beginning you can’t pick up most weapons due to your low level. Grupo CSOBR is publishing now BrainBread to another territories. You can see the weapons right there in front of you, but it’s impossible to pick them up, and this breaks immersion. Hello, Survivors Today, the Grupo CSOBR will be distributing the Half-Life Mod, BrainBread, to the Brazilian territory and in future to other countries in the world. One idea would be to integrate the weapon system in a separate interface somewhere and remove them from the actual maps, or to be able to use the said weapons anyway, except not as accurately. On top of that, the graphics are pretty low quality as well, even if we all know what Source can do when it’s in good hands. The graphics wouldn’t normally be a problem, but in this case it’s yet another annoyance that keeps you from having fun. Not many reasons to give this game a try yetĪt the end of the day, BrainBread 2 is definitely not up to standards yet, but there’s still hope. The gun pickup cooldown helps a lot to avoid spammers in infestion mode or objective.The development team seems pretty committed and enthusiastic, so this may still take off sometime in the future if enough work goes into it. Plus:shotgun doesnt suck,you just need to get used into it. Originally posted by Spencer:so, i have play this game long enough, here my thoughtĪnd iam sorry, my english is really bad, hope you understand Also your english is very good for someone that lives in brasil. i see the player's count starting to count down, last night 18 player in game, today : 10 player, pls update the game, i really like it, and it has alot of potentialĪnd iam sorry, my english is really bad, hope you understand ammo pickup, not enough ammobox for everyone why the hell i have to wait >1 minutes to pick a gun up my point is : make the fast zombie weaker pls the running zombie is basiclly rage fuel, it have the health of normal zombie, and damage of the normal zombie. the spawn ( both zombie npc and player have the worst spawn point of all, after secured a checkpoint why the hell the zombie wont't stop spawning in that point, instead make human spawn in that point ) and of course, the 3 second spawn, i kill the entires swarm of zombie, and they suddenly appear on the ground and get up not cool man, its like saying to the player : ♥♥♥♥ your progress So, i have play this game long enough, here my thought
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